It's a beast of a region, and you can use up the surplus PO through commercial stimulation which increases the slave population, and thus gives an even higher income bonus. Then build the L4 wine trader for a 15% commerce bonus, control PO with the circus maximus and control banditry with an L4 delicatessen and grain silos. In Latium, for example, you can build three commerce generating resource buildings in the three minor settlements, as well as two provincial capitals which give maritime commerce, getting a total of around 5,000 commerce at L4. With other buildings it's often a question of maluses against bonuses for the building and region, and what synergies you can get. Same for commercial ports, particularly in seas you control so piracy penalties are much lower anyway. ![]() Town and city centres are also generally worth pushing to L4, due to the associated resources and / or bonus to all income as well as the stronger garrisons. Pretty much all temples get much more powerful as they grow. For Rome, L2 temple of Mercury gives +5% income bonus for -6% tax reduction, L4 gives +20% income bonus for -10% tax reduction, with higher PO, sanitation and culture bonuses, and this is the same for most factions and variants. ![]() Temples are also often worth upgrading as the bonuses grow much faster than the income penalties. I try and build those in almost every Roman provincial capital. Some like the Roman L4 arena are well worth it (+24 PO for -11 food with cultural income), similarly the L4 delicatessen (province capital food building) gives +17 food and -12 banditry for only -12 PO. ![]() Am I wrong?Depends on the faction and the building imo. So it looks like it's better just to keep it at lower tiers. Is there any point to upgrade buildings over level 2? It seems like a never ending balancing game to keep building.
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